Fablestrike Web
Fablestrike! Select your characters and launch them at enemies to defeat them in this turn-based action strategy game.
Reposition, Strategize, and STRIKE your enemies down with a team of characters you select. Learning which each character specializes in and using them to the best of their capabilities against every formation of the enemies.
Fablestrike Instagram
Fablestrike Discord
Lead Artist: @friezzzboiii
Loading Screen Artist: @mochi_mallow
Status | On hold |
Platforms | HTML5 |
Author | Hellblade1010 |
Genre | Action, Strategy |
Made with | Unity |
Tags | 2D, Cartoon, Singleplayer, Strategy RPG, Turn-based, Turn-Based Combat, Turn-based Strategy, Unity |
Comments
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Liked the game's concept, art style, and mechanics. However, I encountered a bug, where at the final level, the victory screen did not appear after Wave 2. Still enjoyed the game overall!
Good concept. But at the moment it is not interesting to play.
Thanks for the comment! Could you maybe give some suggestions to make it interesting? They can be as wild as u want, we'll consider it.
1. The sound. By default, the sound is turned off. When I played the game for the first time I thought that developers forgot to add it.
2. Buttons. They look good. But I lacked a small detail: when the cursor is on the button it reacts somehow. The easiest way to do this is to change the "color albedo" in the component "Button" - "Highlighted color". So when you point on a button it will show(become transparent) that you can interact with it.
3. The system of aiming: the player does not feel any response from the game. For example, a character can stretch a little like a bowstring while aiming.
4. When you stand on the edge of the map, you can't aim properly because the border of the screen. It would be nice to add the ability for the camera to follow the cursor abroad for easier aiming.
5. And you can also edit the file "index.html" in the project folder to remove the bottom strip. Because it looks a little ugly. And make it possible to stretch to full screen and not to 960px X 640px as default.
Of course, it's up to you to add changes.